1.1 Any individual or group of individuals, whether incorporated or otherwise, regardless of age
and nationality, who has an innovative idea that addresses social issues in India (though not
exclusively), is eligible to participate.
1.2 Participating or proposed ventures should be independent entities, meaning that they should not be a subsidiary of an existing corporation or have legal ties to a government body.
1.3 Existing non-profits can participate, however they should propose a new venturing idea or a new plan to transform their existing solutions into a more sustainable solution.
1.5 Since the Quest is looking for innovators to work on product development for use, and not just research, only those with developed ideas and/or prototypes should apply.
2.1 Submissions which are incomplete will be deemed void and disqualified from the competition.
2.2 Submissions should be the original work of the Participant, and should demonstrate positive, sustainable and scalable social impact in India (though not exclusively in the region).
2.3 Participants who are ranked in the top 30 are required to send at least one core member of the team for the final round tentatively in New Delhi.
2.4 Finalists agree to the use of their names, photographs, disclosure of their country of residence, and co-operate with any other reasonable requests by the organiser relating to any competition publicity.
2.5 Finalists are required to submit a declaration of good standing and solvency at the final round, in the event that they are prize recipients. If there is any change in circumstance that invalidates their good standing and solvency, the team is to immediately inform the organisers.
2.6 All contestants own the rights to their ideas. Participants must properly acknowledge any trademarks, patented or copyrighted materials of others that are incorporated into the submission materials. Participants are responsible for obtaining any necessary permission before incorporating such materials into their submissions.
2.7 Submitted ideas are protected in the spirit of non-disclosure, and all submitted materials will be treated as company confidential. The only people with access to the entry materials will be judges and select members of the organising committee. Materials will not be distributed to any other party unless requested by a participant. No other provisions are made to protect intellectual property.
2.8 Participants are advised not to disclose critical information which would affect a successful filing of patent(s). All presentations are open to the general public, and some presentations may be videotaped. Attendance by media personnel is expected in the final round(s). Any data or information discussed or divulged in public sessions by participants should be considered information that will likely enter the public realm, and entrants should not assume any right of confidentiality in any data or information discussed, divulged or presented in these sessions.
3.1 The selection of the teams to compete and the decision of the winners are at the sole
discretion of the judges and the organisers from Social Alpha and partnering organizations. Best
efforts will be made to make decisions in accordance with this Official Rules document.
3.2 Throughout any and all phases of the Quest, all decisions of the judges are final.
4.1 The organisers of the Quest reserve the right to disqualify any Participant which is found to
have violated the spirit of the competition guidelines and terms and conditions stated herein.
Disqualified teams shall forfeit any and all prizes awarded to them.
4.2 The organisers reserve the right to amend these rules at any point before the Closing Date of the competition in line with the overall goal of the competition.
4.3 The indicated dates for the Quest may be revised at any point of time by the Organisers. Any change in schedule will be suitably intimated on the Quest webpage and on other relevant platforms.